Godfel

The Story So Far

Genna, Bristial, Arvey and Ulf met as they each sat drinking in dismay in a makeshift meadhall on the west coast of Godfel. Each had planned to take their part in the final battle for a united country, home only to the clans of the Knog; however, when they had arrived, the battle had already ended.

They were approached by Baldo Barrelbelly, who sat with them making jovial conversation. But, this reprieve would be short as Lusid Lifeloved approached and took Baldo Barrelbelly away in some urgency of duty.
However, while his person had left, an asset of his was left behind: a small leather satchel. Upon finding the bag, the adventurers opened it to discover a letter…a letter addressing them, urging them to take a black, needle-like object to Hildok Coppereye, a confidant of his in Thorndyll.

Upon leaving the meadhall, the adventurers were immediately pulled in to conflict with a couple harpies who were feasting on the wounded. After a short conflict, they set off east.

On the way to Thorndyll, the adventurers came in contact with a band of moose centaurs fleeing their lands in escape of a scourge that was killing their tribesmen. After negotiations with Bristial, the adventurers agreed to assist the centaurs. After a brief investigation, they discovered that a giant was (although with innocent intent) tearing centaurs in half in hope to free the horses from the riders. Following an unsuccessful decision by Ulf to engage the giant in combat, the adventures settled the matter peacefully and were given thanks by the centaurs.

Upon arriving in Thorndyll, the adventurers questioned the local townsfolk and found that Thorndyll had gone missing investigating a trouble the town was having (in which the druids could no longer control its thorny vines).

Eventually, the part found their way to the TIme’s Shrine where the solved its riddle, opening a path to a tomb beneath. In the tomb below, they used their intelligence and their might to both solve puzzles and do combat with living fauna. At the end of the tomb, they found a crypt, where the culprit (some sort of druidic vampire) awaited.

After defeating the vampire, the adventurers discovered Hildok Coppereye hiding in one of the sarcophagi. He and the party palavered for a time and he told the party of ill omens he had seen in his travels. He also agreed to head west to Fountsted and use their grand library to research the void needle.

Exciting the tomb, Genna conferred with Ima Pengelmir, who gave the budding magic user a scroll and a magical bag. Leaving the Shrine, the party was accosted by Ekert Sweetfinger who wanted the adventurers to retrieve tainted barrels of his that were accidentally shipped. The party agreed and return successfully after a brief conflict with bandits who had taken the barrels. Ekert paid them begrudgingly.

Receiving another letter from Baldo Barrelbelly, the party decided to meet him at Godshand, in the mountains to the east.

Before leaving, they visited Durum Brashheart who asked Genna and the party to 1) teach him to play flute to impress his daughter and 2) retrieve a high quality instrument from a local instrument maker.

The adventurers agreed and visited the shop of Tonlist Taldo to the east of Thorndyll. In a panic, he agreed to give them an instrument for free if they would help him out of a dire situation. Upon agreeing, he took the party into a grove in the woods where they were to play, as a band, for a group of pixies. Managing to squeak by with an average performance, the instrument was one (and left with the instrument maker), and the the party set out once again.

Meaning to use the river as the quickest way to the east, the adventurers went to a small dock where they met Feylor Lunas, who agreed to give them free passage if they would help to man the craft he had chartered. A few days down the river, it became apparent that Feylor Lunas wasn’t being completely honest. Wanting to put his deceased lover to rest, he anchored the boat by the desecrated ground where she roamed as a banshee. With skill and bravery, the party achieved success. However, once in a small grove on shore, Arvey was given a foreboding prophesy by a shapeshifting tree, that attacked once it had finished speaking. The party dispatched the tree with ease, although Arvey was left with a sense of unease.

Finishing their journey along the river, the adventurers disembark from the boat and…

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